purchase list
May 9, 2015 18:54:10 GMT -6
Post by GM LUNA on May 9, 2015 18:54:10 GMT -6
BUYING
You never know when you might need something to help you out in combat! Check back often, because you never know when more things will be added. All items can be stacked up to five.
Antidote: 30 gold
Do you like being poisoned? Of course you don't. No one does. If you're going up against something that can poison you, pick up an antidote or two. It won't work as well as a dispel skill, but this single-use item will cure Poison on a single target.
Costs only 5 gold for those who are Rank E.
Bandages: 30 gold
Nothing is worse than being out in the middle of nowhere without a healer and then, suddenly, you get a bite or a cut that won't stop bleeding. Since bleeding to death is not good times, pick up a roll of bandages. It's not as good as dispel, but it will stem Bleeding on a single target for one use.
Costs only 5 gold for those who are Rank E.
Phoenix Feather: 100 gold
Being in a dangerous place without someone with a revival skill around can be extremely dangerous. In a pinch, a phoenix feather can bring a fallen teammate back from the abyss. Unlike normal items, though, only three of these can be carried at a time.
Costs only 20 gold for those who are Rank E.
Health Potion: 50 gold
Got hit in battle? A bit low on HP? Uncork a bottle of health potion and down it, and you should be good to go. It doesn't restore a ton of health points, but something is better than nothing. Each potion restores 25% of your max HP.
Costs only 10 gold for those who are Rank E.
Pet: 200 gold
Looking for a pet? They cost a standard fee without any hoops or hurdles to jump through. Pets cannot be used in battle. If you want a pet but do not have one in mind, you may ask a GM to pick one for you.
Mount: 200 ~ 400 gold
Mounts are creatures large enough that can be ridden on, with the cheaper price being for mounts that can carry only one player, and the more expensive price being for those that can carry two players. Mounts that are obtained in special ways, depending on what it is, might have the capability to hold more players. All mounts, regardless of what they are, move at double the player's running speed.
Summon Skill: 300 gold
If you are interested in your summon assisting in combat, the summon must possess a skill. Up to three skills can be purchased for a summon. Skills for summons are designed by the game system, not the player, and will be automatically added to the summon once purchased. The summon will not take up the player's turn, but will have cool downs.
Rank Upgrade
Raising your rank changes the damage, healing, and buffing output you do, while also increasing the target of some abilities. With a purchase of Rank D, Rank B, and Rank S, a class change occurs. Ranks cost no gold at all, so don't worry about shelling out a bunch of money for them. To get a rank upgrade, have the required experience and then post in purchasing thread, just as you would for an anything else.
Antidote: 30 gold
Do you like being poisoned? Of course you don't. No one does. If you're going up against something that can poison you, pick up an antidote or two. It won't work as well as a dispel skill, but this single-use item will cure Poison on a single target.
Costs only 5 gold for those who are Rank E.
Bandages: 30 gold
Nothing is worse than being out in the middle of nowhere without a healer and then, suddenly, you get a bite or a cut that won't stop bleeding. Since bleeding to death is not good times, pick up a roll of bandages. It's not as good as dispel, but it will stem Bleeding on a single target for one use.
Costs only 5 gold for those who are Rank E.
Phoenix Feather: 100 gold
Being in a dangerous place without someone with a revival skill around can be extremely dangerous. In a pinch, a phoenix feather can bring a fallen teammate back from the abyss. Unlike normal items, though, only three of these can be carried at a time.
Costs only 20 gold for those who are Rank E.
Health Potion: 50 gold
Got hit in battle? A bit low on HP? Uncork a bottle of health potion and down it, and you should be good to go. It doesn't restore a ton of health points, but something is better than nothing. Each potion restores 25% of your max HP.
Costs only 10 gold for those who are Rank E.
Pet: 200 gold
Looking for a pet? They cost a standard fee without any hoops or hurdles to jump through. Pets cannot be used in battle. If you want a pet but do not have one in mind, you may ask a GM to pick one for you.
Mount: 200 ~ 400 gold
Mounts are creatures large enough that can be ridden on, with the cheaper price being for mounts that can carry only one player, and the more expensive price being for those that can carry two players. Mounts that are obtained in special ways, depending on what it is, might have the capability to hold more players. All mounts, regardless of what they are, move at double the player's running speed.
Summon Skill: 300 gold
If you are interested in your summon assisting in combat, the summon must possess a skill. Up to three skills can be purchased for a summon. Skills for summons are designed by the game system, not the player, and will be automatically added to the summon once purchased. The summon will not take up the player's turn, but will have cool downs.
Rank Upgrade
Raising your rank changes the damage, healing, and buffing output you do, while also increasing the target of some abilities. With a purchase of Rank D, Rank B, and Rank S, a class change occurs. Ranks cost no gold at all, so don't worry about shelling out a bunch of money for them. To get a rank upgrade, have the required experience and then post in purchasing thread, just as you would for an anything else.
Rank D: 250 exp
Rank C: 500 exp
Rank B: 750 exp
Rank A: 1000 exp
Rank S: 1500 exp
Rank C: 500 exp
Rank B: 750 exp
Rank A: 1000 exp
Rank S: 1500 exp