bestiary
May 10, 2015 21:54:38 GMT -6
Post by GM HIERO on May 10, 2015 21:54:38 GMT -6
THE TOWN OF ORNELLA
White Spiders
HP: 10
These little guys don't do a lot of damage. They won't bother you if you don't bother them, and as long as you don't attack, they'd be perfectly happy to crawl all over you (as long as you don't mind a three foot spider in your lap). They can be a pain in large numbers, though... and you'll never find them in small numbers. White spiders do 5 HP damage per attack, and they have no skills.
Red Spiders
HP: 15
Unlike their white brethren, red spiders are not hard to anger, they have a wicked bite, and they're poisonous. They will strike without warning, particularly if they feel threatened, and they're slightly bigger than white spiders. They don't tend to run in large groups, however. Red spiders do 10 HP damage per attack and have a one in ten chance of inflicting Poisoned status. Roll a 1-10 die; 7 is poisoned.
Grey Foxes
HP: 15
Like white spiders, grey foxes aren't really aggressive. They are, however, very suspicious, and if you hang around them too long, they'll probably start barking at you and circling you. They won't attack if you don't start it, however. Grey foxes do 5 HP damage per attack, and they have no skills.
HP: 10
These little guys don't do a lot of damage. They won't bother you if you don't bother them, and as long as you don't attack, they'd be perfectly happy to crawl all over you (as long as you don't mind a three foot spider in your lap). They can be a pain in large numbers, though... and you'll never find them in small numbers. White spiders do 5 HP damage per attack, and they have no skills.
Red Spiders
HP: 15
Unlike their white brethren, red spiders are not hard to anger, they have a wicked bite, and they're poisonous. They will strike without warning, particularly if they feel threatened, and they're slightly bigger than white spiders. They don't tend to run in large groups, however. Red spiders do 10 HP damage per attack and have a one in ten chance of inflicting Poisoned status. Roll a 1-10 die; 7 is poisoned.
Grey Foxes
HP: 15
Like white spiders, grey foxes aren't really aggressive. They are, however, very suspicious, and if you hang around them too long, they'll probably start barking at you and circling you. They won't attack if you don't start it, however. Grey foxes do 5 HP damage per attack, and they have no skills.
THE EAST FIELD
Red Foxes
HP: 20
Red foxes don't go out of their way to attack people, but if you stay too close to them for too long, they will attack. Their needle-like teeth don't do a lot of damage, but it can hurt if you're not careful. Red foxes do 5 HP damage per attack, and they have no skills.
Grey Wolves
HP: 25
Honestly, these guys are a lot more interested in the sheep than they are in people. Get too close to one, however, and you won't like it; they're aggressive and they put up a tough fight. Grey wolves do 10 HP damage per attack, and they have a one in twenty chance of inflicting Bleeding status. Roll a 1-20 die; 11 is bleeding.
Brown Wolves
HP: 25
Brown wolves are more aggressive than grey wolves and will attack any travelers on sight, as well as sheep and any pets. Brown wolves do 10 HP damage per attack, and they have a one in fifteen chance of inflicting Bleeding status. Roll a 1-20 die; 18 is bleeding.
HP: 20
Red foxes don't go out of their way to attack people, but if you stay too close to them for too long, they will attack. Their needle-like teeth don't do a lot of damage, but it can hurt if you're not careful. Red foxes do 5 HP damage per attack, and they have no skills.
Grey Wolves
HP: 25
Honestly, these guys are a lot more interested in the sheep than they are in people. Get too close to one, however, and you won't like it; they're aggressive and they put up a tough fight. Grey wolves do 10 HP damage per attack, and they have a one in twenty chance of inflicting Bleeding status. Roll a 1-20 die; 11 is bleeding.
Brown Wolves
HP: 25
Brown wolves are more aggressive than grey wolves and will attack any travelers on sight, as well as sheep and any pets. Brown wolves do 10 HP damage per attack, and they have a one in fifteen chance of inflicting Bleeding status. Roll a 1-20 die; 18 is bleeding.
THE FOREST OF ETERNAL WINTER
Coyotes
HP: 25
Coyotes hunt in packs and are very aggressive. They seem to enjoy starting fights, particularly when there are six of them in an area. They attack anything on sight. Coyotes do 15 HP damage per attack, and they have a one in ten chance of inflicting Bleeding status. Roll a 1-10 die; 4 is bleeding.
There are other mobs somewhere within the frozen forest, but people haven't seen them in years...
HP: 25
Coyotes hunt in packs and are very aggressive. They seem to enjoy starting fights, particularly when there are six of them in an area. They attack anything on sight. Coyotes do 15 HP damage per attack, and they have a one in ten chance of inflicting Bleeding status. Roll a 1-10 die; 4 is bleeding.
There are other mobs somewhere within the frozen forest, but people haven't seen them in years...
THE ORNELLA CULVERT
[ Ornella Culvert Normal ]
Red Spiders
HP: 15
Unlike their white brethren, red spiders are not hard to anger, they have a wicked bite, and they're poisonous. They will strike without warning, particularly if they feel threatened, and they're slightly bigger than black spiders. They don't tend to run in large groups, however. Red spiders do 10 HP damage per attack and have a one in ten chance of inflicting Poisoned status. Roll a 1-10 dice; 7 is poisoned.
Goblin Skirmishers
HP: 30
Goblin skirmishers keep in groups of four to six and target individuals, primarily for money and other valuable items. They generally attack with clubs which make their attacks slow, but powerful. Goblin skirmishers do 15 HP per attack, and they have no skills.
Goblin Archers
HP: 30
Goblin archers are almost never seen without skirmishers. They are proficient with their short bows and have very good long range aim. Goblin archers do 10 HP per attack, and have a one in ten chance of inflicting Bleeding status. Roll a 1-10 die; 2 is bleeding.
Culvert Golem [BOSS]
HP: 50
The Culvert Golem is made of solid stone and stands at twenty feet tall. With no weak points and the power to reassemble its body after deconstruction, it is a formidable foe. The Culvert Golem's basic attack does 15 HP damage, and its Stomp attack does 20 HP damage. The Culvert Golem is a boss, and attacks two people per turn.
They say the Culvert holds other dangers deeper within, if someone makes a sacrifice worthy enough to see darker dangers in exchange for greater treasure.